Family/Indoor Entertainment Centers Market to Witness Huge Growth from 2019-2025 and Focusing on Top Key Players – Dave & Buster’s, CEC Entertainment, Inc., Cinergy Entertainment, KidZania, Scene 75 Entertainment Centers

Family/indoor entertainment centers (FECs) are small amusement parks or entertainment zones that typically serve local communities in big and small cities. FEC’s are designed to keep the entire family engaged, generally at a significantly less per-person cost than a traditional amusement park. It offers varied amusement options such as arcades, gaming consoles, video games, soft play areas, indoor playground systems, redemption machines, children’s rides, skill-based machine games, and games based on virtual and augmented reality. FECs also host private celebrations such as birthday parties and corporate events as well as they are attractively located in areas such as malls, where customers often visit. The global family/indoor entertainment centers market size was valued at $18,907 million in 2017, and is projected to reach $ 40,814 million by 2025, growing at a CAGR of 10.2% from 2018 to 2025.

Growth in per capita disposable income, availability of diversified gaming and entertainment options, and favorable youth demographics in the Asia-Pacific region are some of the factors that drive the growth of the market. However, home gaming and mobile devices, high initial cost, and increase in ticket prices majorly restricts the market growth. Furthermore, continuous launch of new FECs supporting family activities, F&B integration, and participatory play is believed to create significant demand for the family/indoor entertainment centers market. Besides, substantial growth in investments by malls in the Asia-Pacific region and integration of new technologies such as virtual reality gaming, 3D technology, and others provide opportunities for the growth of the market.

Major Key Players of the Family/Indoor Entertainment Centers Market are:
Dave & Buster’s, CEC Entertainment, Inc., Cinergy Entertainment, KidZania, Scene 75 Entertainment Centers, The Walt Disney Company, Lucky Strike Entertainment, FunCity, Smaaash Entertainment Pvt. Ltd., and LEGOLAND Discovery Center.

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By Visitor Demographics:
Families with Children (0-9)
Families with Children (9-12)
Teenagers (12-18)
Young Adults (18-24)
Adults (Ages 24+)

By Facility Size:
Up to 5,000 sq. ft.
5,001 to 10,000 sq. ft.
10,001 to 20,000 sq. ft.
20,001 to 40,000 sq. ft.
1 to 10 Acres
11 to 30 Acres
Over 30 Acres

By Attendance:
0-25,000
25,001-50,000
50,001-100,000
100,001-250,000
250,001-500,000
500,001-1.25 Million
1.25 Million-4 Million
Over 4 Million

By Revenue Source:
Entry Fees & Ticket Sales
Food & Beverage
Merchandising
Advertisement
Others

By Applications:
Arcade Studios
AR and VR Gaming Zones
Physical Play Activities
Skill/Competition Games
Others

By Type:
Children’s Entertainment Centers (CECs)
Children’s Edutainment Centers (CEDCs)
Adult Entertainment Centers (AECs)
Location-based Entertainment Centers (LBECs)

Research objectives:-
– To study and analyze the global Family/Indoor Entertainment Centers consumption (value & volume) by key regions/countries, product type and application, history data.
– To understand the structure of the Family/Indoor Entertainment Centers market by identifying its various sub-segments.
– Focuses on the key global Family/Indoor Entertainment Centers manufacturers, to define, describe and analyze the sales volume, value, market share, market competitive landscape, SWOT analysis, and development plans in the next few years.
– To analyze the Family/Indoor Entertainment Centers with respect to individual growth trends, future prospects, and their contribution to the total market.
– To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).

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Table of Content

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.5 Market by Application
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Family/Indoor Entertainment Centers Market Size
2.2 Family/Indoor Entertainment Centers Growth Trends by Regions
2.3 Industry Trends

3 Market Share by Key Players
3.1 Family/Indoor Entertainment Centers Market Size by Manufacturers
3.2 Family/Indoor Entertainment Centers Key Players Head office and Area Served
3.3 Key Players Family/Indoor Entertainment Centers Product/Solution/Service
3.4 Date of Enter into Family/Indoor Entertainment Centers Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Product
4.1 Global Family/Indoor Entertainment Centers Sales by Product
4.2 Global Family/Indoor Entertainment Centers Revenue by Product
4.3 Family/Indoor Entertainment Centers Price by Product

5 Breakdown Data by End User
5.1 Overview
5.2 Global Family/Indoor Entertainment Centers Breakdown Data by End User

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In the end, Family/Indoor Entertainment Centers industry report specifics the major regions, market scenarios with the product price, volume, supply, revenue, production, market growth rate, demand, forecast and so on. This report also presents SWOT analysis, investment feasibility analysis, and investment return analysis.

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Posted by on Monday September 16 2019, 3:16 AM EST. All trademarks acknowledged. Filed under Business & Financial Services, Software & Services, Technology Hardware & Equipment, Technology, Media, & Telecommunications. Comments and Trackbacks closed. Follow responses: RSS 2.0

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