Game Engines Market worth 4870 million at a CAGR of roughly 18.7% by 2023 – Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech

Game Engines market is expected to grow at a CAGR of roughly 18.7% over the next five years, will reach 4870 million US$ in 2023, from 1740 million US$ in 2017. A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers.

Game Engines is mainly used for two applications: PC Games (Desktops, laptops), Mobile Games (Smart phones, PS devices, tablets, etc.), TV Games and Other Games. And PC Games was the most widely used area which took up about 56% of the global total in 2016. And Mobile game is the fast growing market in the world, especially in China where led by Tencent and Netease, etc. Game Engines can be classified into 3D (includes VR, AR), 2.5D (2D & 3D blended), 2D. There are few 2.5D engines and 2D is usually free, e.g. Cocos2d. The revenue market of 3D game engines took up more than 90% of the global market in 2016. The most type of game engines are written by C++.

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This report studies the global Game Engines Market status and forecast, categorizes the global Game Engines Market size (value & volume), revenue (Million USD), product price by manufacturers, type, application, and region.  Game Engines Market Report by Material, Application, and Geography-Global Forecast to 2023 is an expert and far-reaching research provide details regarding the world’s major provincial economic situations, concentrating on the principle districts (North America, Europe, and Asia-Pacific) and the fundamental nations (United States, Germany, United Kingdom, Japan, South Korea, and China).

The Game Engines Market report profiles the following companies, which includes: Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization), Silicon Studio Corp, Garage Games, Briar Wallace/Blender Foundation (Organization), The OGRE Team (Organization), Godot Engine (Community developed), Mario Zechner (Personal).

By Type: 3D Game Engines, 2.5D Game Engines, 2D Game Engines.

By Application: PC Games, Mobile Games, TV Games, Other Games.

This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

Geographically, North America is largest market for Game Engines Market, followed by Europe, Asia Pacific, and RoW. APAC region is expected to witness highest growth in forecast period. Rising R&D funding for development of microscopes, increasing nanotechnology research, low material costs, and growing expertise and academic excellence in emerging APAC countries such as China and India are the major factors driving the growth of this market.

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Table of Contents –

Global Game Engines Market Size, Status and Forecast 2023

1 Industry Overview of Individual Game Engines

1.1 Product Overview and Scope of Game Engines
1.2 Classification of Game Engines by Types
.2.1 Global Game Engines Revenue Comparison by Types (2017-2023)

2 Manufacturers Profiles
2.1 ACS Group
2.1.1 Business Overview
2.1.2 Game Engines Type and Applications

3 Global Game Engines Market Competition, by Players
3.1 Global Game Engines Revenue and Share by Players (2013-2018)
3.2 Market Concentration Rate
3.2.1 Top 5 Game Engines Players Market Share

4 Global Game Engines Market Size by Regions
4.1 Global Game Engines Revenue and Market Share by Regions
4.2 North America Game Engines Revenue and Growth Rate (2013-2018)

5 North America Game Engines Revenue by Countries
5.1 North America Game Engines Revenue by Countries (2013-2018)
5.2 USA Game Engines Revenue and Growth Rate (2013-2018)

6 Europe Game Engines Revenue by Countries
6.1 Europe Game Engines Revenue by Countries (2013-2018)
6.2 Germany Game Engines Revenue and Growth Rate (2013-2018)

7 Asia-Pacific Game Engines Revenue by Countries
7.1 Asia-Pacific Game Engines Revenue by Countries (2013-2018)
7.2 China Game Engines Revenue and Growth Rate (2013-2018)

8 South America Game Engines Revenue by Countries
8.1 South America Game Engines Revenue by Countries (2013-2018)
8.2 Brazil Game Engines Revenue and Growth Rate (2013-2018)

9 Middle East and Africa Revenue Game Engines by Countries
9.1 Middle East and Africa Game Engines Revenue by Countries (2013-2018)

10 Global Game Engines Market Segment by Type
10.1 Global Game Engines Revenue and Market Share by Type (2013-2018)
10.2 Global Game Engines Market Forecast by Type (2018-2023)

Continued….

Reasons to Buy                                                                     

• To gain insightful analyses of the Game Engines market 2018 to 2023 and have comprehensive understanding of the global market and its commercial landscape.
• To assess the production processes, major issues, and solutions to mitigate the development risk.
• To understand the most affecting driving and restraining forces in the Game Engines market 2018 to 2023 and its impact in the global market.
• Learn about the market strategies that are being adopted by leading respective organizations.
• To understand the future outlook and prospects for the Game Engines market 2018 to 2023.

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Posted by on Monday January 14 2019, 2:47 AM EDT. All trademarks acknowledged. Filed under Consumer Electronics, Featured News, Featured Press Release, Press Release, Semiconductors, World. Comments and Trackbacks closed. Follow responses: RSS 2.0

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