Augmented Reality in Retail Global Market 2018: Key Players – Atracsys, Augmented Pixels, Blippar, COSY, liateR

Augmented Reality in Retail Industry

Description

Wiseguyreports.Com Adds “Augmented Reality in Retail -Market Demand, Growth, Opportunities and Analysis Of Top Key Player Forecast To 2023” To Its Research Database

This report studies the global Augmented Reality in Retail market size, industry status and forecast, competition landscape and growth opportunity. This research report categorizes the global Augmented Reality in Retail market by companies, region, type and end-use industry.

Augmented reality in retail refers to a technology that enables integration of digital information with the users environment in real time through devices such as smartphone or tablet.
In 2017, the global Augmented Reality in Retail market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025.

This report focuses on the global top players, covered

Atracsys 
Augmented Pixels 
Blippar 
COSY 
liateR 
Google 
Holition 
Infinity AR 
NavVis 
Quytech

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Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India

Market segment by Type, the product can be split into
Hardware
Software

Market segment by Application, split into
Department Store
Supermarket
Specialty Stores
Malls
Others

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Table of Contents

Global Augmented Reality in Retail Market Size, Status and Forecast 2025
1 Industry Overview of Augmented Reality in Retail
1.1 Augmented Reality in Retail Market Overview
1.1.1 Augmented Reality in Retail Product Scope
1.1.2 Market Status and Outlook
1.2 Global Augmented Reality in Retail Market Size and Analysis by Regions (2013-2018)
1.2.1 United States
1.2.2 Europe
1.2.3 China
1.2.4 Japan
1.2.5 Southeast Asia
1.2.6 India
1.3 Augmented Reality in Retail Market by Type
1.3.1 Hardware
1.3.2 Software
1.4 Augmented Reality in Retail Market by End Users/Application
1.4.1 Department Store
1.4.2 Supermarket
1.4.3 Specialty Stores
1.4.4 Malls
1.4.5 Others

...

3 Company (Top Players) Profiles
3.1 Atracsys
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 Augmented Reality in Retail Revenue (Million USD) (2013-2018)
3.2 Augmented Pixels
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 Augmented Reality in Retail Revenue (Million USD) (2013-2018)
3.3 Blippar
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 Augmented Reality in Retail Revenue (Million USD) (2013-2018)
3.4 COSY
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 Augmented Reality in Retail Revenue (Million USD) (2013-2018)
3.5 liateR
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 Augmented Reality in Retail Revenue (Million USD) (2013-2018)
3.6 Google
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 Augmented Reality in Retail Revenue (Million USD) (2013-2018)
3.7 Holition
3.7.1 Company Profile
3.7.2 Main Business/Business Overview
3.7.3 Products, Services and Solutions
3.7.4 Augmented Reality in Retail Revenue (Million USD) (2013-2018)
3.8 Infinity AR
3.8.1 Company Profile
3.8.2 Main Business/Business Overview
3.8.3 Products, Services and Solutions
3.8.4 Augmented Reality in Retail Revenue (Million USD) (2013-2018)
3.9 NavVis
3.9.1 Company Profile
3.9.2 Main Business/Business Overview
3.9.3 Products, Services and Solutions
3.9.4 Augmented Reality in Retail Revenue (Million USD) (2013-2018)
3.10 Quytech
3.10.1 Company Profile
3.10.2 Main Business/Business Overview
3.10.3 Products, Services and Solutions
3.10.4 Augmented Reality in Retail Revenue (Million USD) (2013-2018)

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Posted by on Monday July 23 2018, 8:00 AM EST. All trademarks acknowledged. Filed under Uncategorized. Comments and Trackbacks closed. Follow responses: RSS 2.0

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