Augmented Reality (AR) Global Market 2018: Key Players – Google, Microsoft, Vuzix, Samsung Electronics, Oculus VR
Augmented Reality (AR) Industry
Description
Wiseguyreports.Com Adds “Augmented Reality (AR) -Market Demand, Growth, Opportunities and Analysis Of Top Key Player Forecast To 2023” To Its Research Database
This report studies the global Augmented Reality (AR) market status and forecast, categorizes the global Augmented Reality (AR) market size (value & volume) by manufacturers, type, application, and region. This report focuses on the top manufacturers in United States, Europe, China, Japan, South Korea and Taiwan and other regions.
Augmented Reality (AR) is an interactive experience of a real-world environment whereby the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.[1] The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment.[2] In this way, augmented reality alters one’s ongoing perception of a real world environment, whereas virtual reality completely replaces the user's real world environment with a simulated one.[3][4] Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
The Asia-Pacific augmented reality industry accounted for over 19% in 2015, growing at a CAGR of over 80% from 2016 to 2024. China is expected to drive the regional growth with the increasing investments in AR devices and software. The mobile AR market in China is driven by the proliferation of the smartphone industry. Local vendors such as Renren, Tencent and Baidu have invested in the technology and are expected to launch numerous mass-consumer apps that is projected to determine high level of penetration among the customers.
The major manufacturers covered in this report
Google
Microsoft
Vuzix
Samsung Electronics
Oculus VR
Eon Reality
Infinity Augmented Reality
Magic Leap
Blippar
Daqri
HTC
Playstation
Avegant
OSVR
Zeiss
Visus
FOVE
StarVR
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Geographically, this report studies the top producers and consumers, focuses on product capacity, production, value, consumption, market share and growth opportunity in these key regions, covering
United States
EU
China
Japan
South Korea
Taiwan
On the basis of product, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into
Augmented Reality Glasses
Augmented Reality Display
Other
On the basis of the end users/applications, this report focuses on the status and outlook for major applications/end users, consumption (sales), market share and growth rate for each application, including
Game
Medical
Aerospace & Defence
Others
For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Key Stakeholders
Augmented Reality (AR) Manufacturers
Augmented Reality (AR) Distributors/Traders/Wholesalers
Augmented Reality (AR) Subcomponent Manufacturers
Industry Association
Downstream Vendors
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Table of Contents
Global Augmented Reality (AR) Market Research Report 2018
1 Augmented Reality (AR) Market Overview
1.1 Product Overview and Scope of Augmented Reality (AR)
1.2 Augmented Reality (AR) Segment by Type (Product Category)
1.2.1 Global Augmented Reality (AR) Production and CAGR (%) Comparison by Type (Product Category)(2013-2025)
1.2.2 Global Augmented Reality (AR) Production Market Share by Type (Product Category) in 2017
1.2.3 Augmented Reality Glasses
1.2.4 Augmented Reality Display
1.2.5 Other
1.3 Global Augmented Reality (AR) Segment by Application
1.3.1 Augmented Reality (AR) Consumption (Sales) Comparison by Application (2013-2025)
1.3.2 Game
1.3.3 Medical
1.3.4 Aerospace & Defence
1.3.5 Others
1.4 Global Augmented Reality (AR) Market by Region (2013-2025)
1.4.1 Global Augmented Reality (AR) Market Size (Value) and CAGR (%) Comparison by Region (2013-2025)
1.4.2 United States Status and Prospect (2013-2025)
1.4.3 EU Status and Prospect (2013-2025)
1.4.4 China Status and Prospect (2013-2025)
1.4.5 Japan Status and Prospect (2013-2025)
1.4.6 South Korea Status and Prospect (2013-2025)
1.4.7 Taiwan Status and Prospect (2013-2025)
1.5 Global Market Size (Value) of Augmented Reality (AR) (2013-2025)
1.5.1 Global Augmented Reality (AR) Revenue Status and Outlook (2013-2025)
1.5.2 Global Augmented Reality (AR) Capacity, Production Status and Outlook (2013-2025)
....
7 Global Augmented Reality (AR) Manufacturers Profiles/Analysis
7.1 Google
7.1.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.1.2 Augmented Reality (AR) Product Category, Application and Specification
7.1.2.1 Product A
7.1.2.2 Product B
7.1.3 Google Augmented Reality (AR) Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
7.1.4 Main Business/Business Overview
7.2 Microsoft
7.2.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.2.2 Augmented Reality (AR) Product Category, Application and Specification
7.2.2.1 Product A
7.2.2.2 Product B
7.2.3 Microsoft Augmented Reality (AR) Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
7.2.4 Main Business/Business Overview
7.3 Vuzix
7.3.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.3.2 Augmented Reality (AR) Product Category, Application and Specification
7.3.2.1 Product A
7.3.2.2 Product B
7.3.3 Vuzix Augmented Reality (AR) Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
7.3.4 Main Business/Business Overview
7.4 Samsung Electronics
7.4.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.4.2 Augmented Reality (AR) Product Category, Application and Specification
7.4.2.1 Product A
7.4.2.2 Product B
7.4.3 Samsung Electronics Augmented Reality (AR) Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
7.4.4 Main Business/Business Overview
7.5 Oculus VR
7.5.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.5.2 Augmented Reality (AR) Product Category, Application and Specification
7.5.2.1 Product A
7.5.2.2 Product B
7.5.3 Oculus VR Augmented Reality (AR) Capacity, Production, Revenue, Price and Gross Margin (2015-2018)
7.5.4 Main Business/Business Overview
7.6 Eon Reality
7.6.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.6.2 Augmented Reality (AR) Product Category, Application and Specification
7.6.2.1 Product A
7.6.2.2 Product B
7.6.3 Eon Reality Augmented Reality (AR) Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
7.6.4 Main Business/Business Overview
7.7 Infinity Augmented Reality
7.7.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.7.2 Augmented Reality (AR) Product Category, Application and Specification
7.7.2.1 Product A
7.7.2.2 Product B
7.7.3 Infinity Augmented Reality Augmented Reality (AR) Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
7.7.4 Main Business/Business Overview
7.8 Magic Leap
7.8.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.8.2 Augmented Reality (AR) Product Category, Application and Specification
7.8.2.1 Product A
7.8.2.2 Product B
7.8.3 Magic Leap Augmented Reality (AR) Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
7.8.4 Main Business/Business Overview
7.9 Blippar
7.9.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.9.2 Augmented Reality (AR) Product Category, Application and Specification
7.9.2.1 Product A
7.9.2.2 Product B
7.9.3 Blippar Augmented Reality (AR) Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
7.9.4 Main Business/Business Overview
7.8 Daqri
7.10.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.10.2 Augmented Reality (AR) Product Category, Application and Specification
7.10.2.1 Product A
7.10.2.2 Product B
7.10.3 Daqri Augmented Reality (AR) Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
7.10.4 Main Business/Business Overview
7.11 HTC
7.12 Playstation
7.13 Avegant
7.14 OSVR
7.15 Zeiss
7.16 Visus
7.17 FOVE
7.18 StarVR
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