Headphone 2017 Global Market Key Players – Beats Electronics, Bose, Sennheiser Electronic, Skullcandy, Sony, AIAIAI, AKG Acoustics, Apple – Analysis and Forecast to 2019
About Headphones
Headphones are devices used for listening to audio from radios, MP3 players, smartphones, desktops, laptops, gaming consoles, and other portable audio and video devices. They comprise small speakers placed close to a user's ears. Many headphones are also equipped with microphones.
TechNavio's analysts forecast the Global Headphone market to grow at a CAGR of 12.70 percent in terms of revenue over the period 2014-2019. In terms of volume, the market is forecasted to grow at a CAGR of 4.18 percent.
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Covered in this Report
This report covers the present scenario and the growth prospects of the Global Headphone market for the period 2015-2019. To calculate the market size, the report considers the global shipment and the revenue generated from the sales of headphones. Based on the type of product, the market is segmented into In-ear Headphones, On-ear Headphones, and Over-ear Headphones. Based on technology, the market is segmented into Wired Headphones and Wireless Headphones. The report consists of a detailed study of the market according to geographical segments and key leading countries. In addition, the report discusses the major drivers that influence the growth of the market. It also outlines the challenges faced by the vendors and the market at large, as well as the key trends that are emerging in the market.
TechNavio's report, Global Headphone Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Global Headphone market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key Vendors
• Beats Electronics
• Bose
• Sennheiser Electronic
• Skullcandy
• Sony
Other Prominent Vendors
• AIAIAI
• AKG Acoustics
• Apple
• ASTRO Gaming
• Audiofly
• Audio-Technica
• beyerdynamic
• Creative Technology
• Denon
• Etymotic Research
• Future Sonics
• Grado Labs
• HiFiMAN
• Jays AB
• JBL
• JVC KENWOOD
• Klipsch
• Koninklijke Philips
• Koss
• Logitech International
• LTB Audio Systems
• Marshall Amplification
• Molami
• Monster
• Nocs
• Panasonic
• Parrot
• Phiaton
• Pioneer
• Polk Audio
• Shure
• SMS Audio
• SOL REPUBLIC
• Soul Electronics
• The House of Marley
• Turtle Beach Systems
• Ultrasone
• Urbanears
• Vsonic Electronic
• Westone Laboratories
• yurbuds
Key Market Driver
• Increase in Technological Advancements and Innovations
• For a full, detailed list, view our report
Key Market Challenge
• Availability of Counterfeit Products
• For a full, detailed list, view our report
Key Market Trend
• Increased Adoption of Over-ear Headphones
• For a full, detailed list, view our report
Key Questions Answered in this Report
• What will the market size be in 2019 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?
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Table of Contents
- Executive Summary
02. List of Abbreviations
03. Scope of the Report
03.1 Market Overview
03.2 Product Offerings
04. Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology
05. Introduction
06. Market Landscape
06.1 Market Overview
06.2 Market Size and Forecast
06.2.1 Market Size and Forecast by Revenue
06.2.2 Market Size and Forecast by Volume
06.3 Five Forces Analysis
07. Market Segmentation by Product
07.1 Global Headphone market by Product 2014-2019
07.1.1 Market Size and Forecast by Segments
07.1.2 Market Share and Forecast by Segments
07.2 Global In-ear Headphone market
07.2.1 Market Size and Forecast
07.3 Global On-ear Headphone market
07.3.1 Market Size and Forecast
07.4 Global Over-ear Headphone market
07.4.1 Market Size and Forecast
08. Market Segmentation by Technology
08.1 Global Headphone Market by Technology 2014-2019
08.2 Global Wired Headphone Market 2014-2019
08.2.1 Market Size and Forecast
08.3 Global Wireless Headphone Market 2014-2019
08.3.1 Market Size and Forecast
09. Geographical Segmentation
09.1 Global Headphone market by Geographical Segmentation 2014-2019
09.2 Headphone market in the Americas
09.2.1 Market Size and Forecast
09.3 Headphone market in the EMEA Region
09.3.1 Market Size and Forecast
09.4 Headphone market in the APAC Region
09.4.1 Market Size and Forecast
10. Key Leading Countries
10.1 US
10.2 Germany
10.3 China
11. Buying Criteria
12. Market Growth Drivers
13. Drivers and their Impact
14. Market Challenges
15. Impact of Drivers and Challenges
16. Market Trends
17. Trends and their Impact
18. Vendor Landscape
18.1 Competitive Scenario
18.2 Other Prominent Vendors
18.3 Competitor Dynamics of the Global Headphone Market
19. Key Vendor Analysis
19.1 Beats Electronics
19.1.1 Key Facts
19.1.2 Business Overview
19.1.3 Product Segmentation
19.1.4 Recent Developments
19.1.5 SWOT Analysis
19.2 Bose
19.2.1 Key Facts
19.2.2 Business Overview
19.2.3 Product Segmentation
19.2.4 Geographical Segmentation
19.2.5 SWOT Analysis
19.3 Sennheiser
19.3.1 Key Facts
19.3.2 Business Overview
19.3.3 Business Segmentation by Revenue 2013
19.3.4 Geographical Segmentation by Revenue 2013
19.3.5 Business Strategy
19.3.6 Recent Developments
19.3.7 SWOT Analysis
19.4 Skullcandy
19.4.1 Key Facts
19.4.2 Business Overview
19.4.3 Business Segmentation by Revenue 2013
19.4.4 Geographical Segmentation by Revenue 2013
19.4.5 Business Strategy
19.4.6 Recent Developments
19.4.7 SWOT Analysis
19.5 Sony
19.5.1 Key Facts
19.5.2 Business Overview
19.5.3 Business Segmentation by Revenue
19.5.4 Business Segmentation by Revenue
19.5.5 Geographical Segmentation by Revenue
19.5.6 Business Strategy
19.5.7 Recent Developments
19.5.8 SWOT Analysis
20. Other Reports in this Series
Continued…….
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